Digital Cognition: Can Creativity Be Improved by Tactile Interfaces In Adolescence ?
Résumé
BACKGROUND
Embodied cognition gives a powerful theoretical framework for the
understanding of interaction between cognitive development and digital
devices. According to this approach, cognitive development is conceived as
depending on the specifics of the genetic, physical and contextual
environment in which a child is situated (Wilson, 2002). As a matter of fact,
some researches demonstrated that video games, by inducing a simulation
of the whole body in action, enhanced adolescent’s creativity (Guilbert,
Jouen, Lehalle & Molina, 2013; Jackson & al., 2012), defined as the “capacity
to realize a production which is new and adapted to the context in which it
comes out (Lubart, Mouchiroud, Tordjman & Zenasni, 2003)
RESEARCH QUESTION
The raised question in the present experiment is to evaluate whether
creativity enhancement could as well be observed in digital device for which
motricity is reduced to fine motor skills.
METHOD
RESULTS
DISCUSSION
Domaines
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