Poster De Conférence Année : 2019

Digital Cognition: Can Creativity Be Improved by Tactile Interfaces In Adolescence ?

Résumé

BACKGROUND
Embodied cognition gives a powerful theoretical framework for the understanding of interaction between cognitive development and digital devices. According to this approach, cognitive development is conceived as depending on the specifics of the genetic, physical and contextual environment in which a child is situated (Wilson, 2002). As a matter of fact, some researches demonstrated that video games, by inducing a simulation of the whole body in action, enhanced adolescent’s creativity (Guilbert, Jouen, Lehalle & Molina, 2013; Jackson & al., 2012), defined as the “capacity to realize a production which is new and adapted to the context in which it comes out (Lubart, Mouchiroud, Tordjman & Zenasni, 2003)

RESEARCH QUESTION
The raised question in the present experiment is to evaluate whether creativity enhancement could as well be observed in digital device for which motricity is reduced to fine motor skills.

METHOD

RESULTS

DISCUSSION

Domaines

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Dates et versions

hal-03220478 , version 1 (07-05-2021)

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Fabien Bitu, Michèle Molina. Digital Cognition: Can Creativity Be Improved by Tactile Interfaces In Adolescence ?. International Convention of Psychological Science (ICPS), Mar 2019, Paris, France. , ⟨10.13140/RG.2.2.36650.36809⟩. ⟨hal-03220478⟩
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